To run the diagnostic tests and/or change the settings, you must power up the machine, then press the small switch located inside the coin door. The first 4 presses are diagnostic tests. Pressing the button for the 5th time will take you to the first adjustable setting.
| Press | Test | Comments |
|---|---|---|
| 1 | Feature Lamps | All controlled lamps will be flashed on and off |
| 2 | Display Driver | All displays will count from 000000 to 999999 |
| 3 | Solenoid Test |
Each solenoid will be energized, one by one, and the solenoid's number will appear
in the player score displays. Click Here for a list of solenoids and their associated test number. |
| 4 | Stuck Switch |
The number of the first closed playfield switch will be displayed in the
player score displays. If no switches are closed, '00' will appear in the
Credit/Ball-In-Play display.
If a switch number does appear, that is just the "first" closed
switch that was discovered. Once the switch is freed, there may be others. Click Here for the list of switches and their associated test number. |
| Press | ID Number |
Meaning | Values | Notes |
|---|---|---|---|---|
| 5 | 01 | First High Score Threshold | 0 - 990,000 | Advance w/ the Credit Button (10,000 per push) If set to '00', high score for the 1st threshold is disabled Set to '00' quickly by pressing the S33 switch on the MPU board |
| 6 | 02 | Second High Score Threshold | 0 - 990,000 | Advance w/ the Credit Button (10,000 per push) If set to '00', high score for the 2nd threshold is disabled Set to '00' quickly by pressing the S33 switch on the MPU board |
| 7 | 03 | Third High Score Threshold | 0 - 990,000 | Advance w/ the Credit Button (10,000 per push) If set to '00', high score for the 3rd threshold is disabled Set to '00' quickly by pressing the S33 switch on the MPU board |
| 8 | 04 | High Score To Date | 0 - 990,000 | Advance with the Credit Button (10,000 per push) Set to '00' quickly by pressing the S33 switch on the MPU board |
| 9 | 05 | Current Credits | 0 - 40 | Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch |
| 10 | 06 | Total Plays | 0 - 99999 *see note* |
Total payed and free games Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch |
| 11 | 07 | Total Replays | 0 - 99999 *see note* |
Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch |
| 12 | 08 | Total times High Score To Date is beat | 0 - 99999 | Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch |
| 13 | 09 | Coins dropped through Chute #1 | 0 - 99999 *see note* |
Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch |
| 14 | 10 | Coins dropped through Chute #2 | 0 - 99999 *see note* |
Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch If Chute #2 is not used, the number displayed has no significance |
| 15 | 11 | Coins dropped through Chute #3 | 0 - 99999 *see note* |
Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch If Chute #3 is not used, the number displayed has no significance |
| 16 | 12 | Number of Specials awarded from Panel Specials Only |
0 - 99999 | Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch |
| 17 | 13 | Number of minutes of Game Play | 0 - 99999 | Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch |
| 18 | 14 | Number of Service Credits | 0 - 99999 | Reset to '00' by pressing the S33 switch on the MPU board or by pressing the Coin Chute #3 switch |
Service Credits are designed to allow the serviceman to test the game under actual play conditions without disturbing the bookkeeping records that reside at identification numbers 06, 07, 10, 11, and 12.
To obtain Service Credits, push and release the Self-Test switch until identification number 05 appears in the Match/Ball in Play window, then hold the Credit button in until the desired number of Service Credits (up to 5) appears on the player score displays.
If "Total Plays" is reset to zero, then "Total Replays" should also be reset to zero in order to maintain the proper game percentage value.
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exclusive property of Steve Kulpa
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